I'm ashamed to say I've been unable to actually clear a level on Nightmare, so I haven't been able to verify if you can still play it with the Pure Strategy modifier once you beat a level. The Mistymire Forest campaign mission continues the story of Dungeon Defenders as the four heroes venture forth to hunt down the first of four Lost Eternia Shards that, when combined, vanquish some lurking evil. With a rather liberal amount of Defense Points to work with, locking down the four approaches with spiked blockades and various traps and towers is easy enough. How hard could it be? As an added bonus, there are a couple of "Shroomite" familiars on the Mistymire Forest map -- elderly mushroom men with monocles that you can pet for mana and health.
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A tour of the Dungeon Defenders: Lost Eternia Shards DLC
Little did we know about the spiders With Trendy Entertainment's current track record for DLC and updates, it's a no-brainer to simply buy the entire pack for a few more weeks or months of co-op bliss. The challenge map only has one type of enemy to deal with, but they are spiders of course it had to be spiders. I'm ashamed to say I've been unable to actually clear a level on Nightmare, so I haven't been able to verify if you can still play it with the Pure Strategy modifier once you beat a level.
This time around, most of these spiders simply spawn in waves at the dungson spawn points as if they were normal enemies while a handful of them will still drop all over the map. A central area houses four Eternia Crystals and north, south, and two eastern approaches need to be blocked off from the incoming waves.
As such, it's a fun mission that will take you a fair amount of time to perfect and beat on the higher difficulties, even if the spiders can become very annoying when they keep dropping behind you just as you try to repair or upgrade key defenses from behind blockades.
You are logged out. The Portal Challenge is a fun enough distraction, and definitely better than the rather repetitive Great Turkey Hunt!
We died on wave 1. Like shars enemies, spiders can have elemental resistances meaning dedenders can't just place lightning towers everywhere and leave it at that. The map offers an opportunity to block off three narrow approaches to a central platform inside a tree, but you'll need many players and a lot of DPS output to hold off the waves long enough to build up solid defensive lines.
Still, it's pretty fun and action-heavy and something to play with a larger group when you're in the mood for it. If you're content with just playing with three other friends once in a while, this Ccomplete will really only give you the one campaign mission and Portal challenge to play with them, and new "Mythical" quality dsfenders plus a bunch of new weapons.
With a rather liberal amount of Defense Points to work with, locking down the four approaches with spiked blockades and various traps and towers is easy enough.
This is a mode meant for eight players, and one you shouldn't really attempt with just three of your regular co-op friends. With the entire game to play on the new Nightmare difficulty, this gives you a huge amount of replayability provided you can stand a chance of surviving it.
If you are more of a casual Dungeon Defenders enthusiast in general, I wouldn't say it's worth pre-ordering all of the DLC just to get early access to the Nightmare difficulty since you'll only die a lot with lower level characters.
While the regular wave spawns and ogres can be held off well enough with the usual defensive mix, spiders are a new type of enemy with three annoying attributes. Moreover, they drop behind your defenses and destroy spiked blockades and central area towers to open up the path for wyverns and ogres to ravage your Crystal cores.
If you can, I expect that to be a true and utter nightmare to pass, though. It also seemed as if the traps only left a few locations available for the portal to warp to, making it warp to the same spot five times in a row -- something that might become a good high difficulty trick to exploit if it does work like that.
Once all of the portal's non-regenerating hitpoints are gone, you lose. On the harder difficulties, however, they have quite a lot of health and do a lot of damage -- enough to kill you multiple times if you get overwhelmed.
Make no mistake, though, this is end-game content meant to be played with high level characters if you aim to play it on anything other than Easy. Our team has come to hate spiders with a passion, though, so I'm not sure if we'll be revisiting this challenge any time soon. The Uber Monster Fest challenge is about one thing alone: The map itself offers a lush, large, and colorful locale that is perhaps best described as a smaller Defenxers Caverns with trees.
After dying multiple times and finally lowering the difficulty in shame, we reached the Spider Queen boss of Mistymire Forest. Unique to Nightmare is the Defendeers modifier in which you are unable to respawn. You also only have 10 lives that are shared between all players, so this is arguably the worst place to try and power-level an alt character unless you have seven friends in the 70s range. How hard could it be?
All in all, the first part of the Quest for the Lost Eternia Shards offers a varied package to keep veteran sharfs occupied for plenty of hours. If you see a cblog here from beyond September or something: Dungeon Defenders took over my life for a good week when I initially played the Xbox Live Arcade version, but sadly I never ended up playing it cooperatively as much as I would have liked.
Mistymire Forest can be a bit hit or miss depending on how well you can deal with the frustrating new spider enemies, but it is nothing if not a challenge. Because the portal warps across the map -- though mostly near the end of a wave -- there is not much point in creating defensive lines except perhaps around the spawn points to buy yourself time.